This one is a full course, the same shape I build in Storyline 360, with a menu that unlocks as you go, a short lesson, a branching scenario, a graded check, and a summary. The scenario is the heart of it. Everyone thinks they would spot a social engineer. Give it eight minutes.
Most breaches don't start with code. They start with a favor. A held door, a quick answer, a package delivered as asked. In the next eight minutes, one of those favors will be asked of you.
Your choices decide how this story ends. Choose the way you actually would, not the way you think the course wants.
{{ tacticsHint }}
{{ narrative }}
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Knowledge check: {{ quizScore }} of 2. Scenario outcome: {{ scenarioOutcome }}. Keep three sentences.
I wrote the visitor to be likable because real social engineers are. If any option looks obviously wrong, the scenario teaches nothing. The learning happens later, when the debrief names the tactics you were responding to without noticing.
I kept the full architecture of a real module because a demo should show how I actually structure a course. The menu unlocks as slides complete, and the knowledge check stays gated behind the practice.
I put "try another path" on the debrief because replaying the branch you avoided is retrieval practice disguised as curiosity. In the Storyline build, every path reports to the LMS through xAPI.
Adults learn through experience and only lean in when the problem is theirs. The course opens at a door every employee has actually stood at, and the instruction arrives after the learner has already made a judgment call, when they want it.
One storyline, one decision at a time, no decorative media. Working memory is small, so every element on the slide either carries the scenario or it was cut. The tactics lesson holds three items because that is what transfers.
The graded check and the replayable branches are the same principle wearing two coats. Retrieving a concept strengthens it more than re-reading it, so the course makes the learner pull the tactics from memory twice.