New leads get promoted for being good at the work, then handed a job that is mostly conversations. This program spends six weeks on coaching and nothing else. The concepts live in short self-paced modules so the live sessions can be almost entirely practice.
I moved every concept into 15-minute self-paced modules so live time is never spent watching slides. If a facilitator presents for more than five minutes, the design has failed at its one job, which is protecting practice.
I made the role-plays use each lead's actual upcoming conversation instead of scripts about fictional employees. The Week 4 assignment is having that conversation for real. Week 5 starts with what happened.
I gave each lead's manager a one-page observation card and two scheduled check-ins. Programs that end at the last session decay within a quarter, so this one hands reinforcement to the person already in the room.
Skill grows through focused reps with immediate feedback, not exposure to content. The design defends practice time ruthlessly, which is why concepts were exiled to self-paced modules.
Mastery experiences are the strongest source of confidence. Each lead rehearses their own real conversation before having it, so the first attempt at the skill is never the one that counts.
Training decays when the environment does not support it. Managers get the observation card and scheduled check-ins because transfer is a property of the system around the learner, not the course.