Every demo on this site was shaped before any authoring tool was opened. This page shows that upstream work: the analysis, the modality call, the SME questions, the evaluation plan, the storyboard, the journey map, and what the pilot changed. Each artifact is anchored to a project on this site you can go play.
This is the condensed analysis brief behind The Return. The stakeholder asked for a video. The data asked for something else.
Play what it became →The decision matrix behind Cold Chain. The audience is deskless, mid-shift, and phone-first — three formats were on the table, and two of them lose to the constraints, not to taste.
Play what it became →Five questions from the kickoff behind The Visitor, with why each one is asked. Experts narrate what people should know; these questions extract what people must do — and where it actually goes wrong.
Play what it became →The four-level plan for Coach the Coach, including the level most plans quietly skip. Each level names its instrument, its timing, and its owner, because a metric nobody owns does not get collected.
Play what it became →The whiteboard storyboard behind The Visitor. Low fidelity on purpose — at this stage the SME argues with boxes and arrows, which is cheap. Nobody argues with a finished Storyline file, which is expensive.
Play what it became →A retail onboarding I mapped with backward design. New hires were overwhelmed for 30 days and undertrained for the next 60, so the sequence got three phases with manager touchpoints at every seam. The dotted line is the thing being designed: confidence.
Every module on this site gets tested with the people who'll use it before it ships. This is one change from the Cold Chain pilot, kept small on purpose — pilot findings usually are. The design isn't done when I like it; it's done when they stop tripping on it.
Play the shipped version →Language tested with the people who'll use it, pilots before launch, and distractors drawn from real mistakes — empathize, prototype, test isn't a workshop poster to me; it's Artifacts 01–03.
I work in drafts and reviews, not big reveals — storyboard, rough build, pilot, ship — with SMEs and stakeholders seeing work-in-progress at every step. Feedback early is cheap; feedback after launch is a redesign.
Every artifact on this page is designed to be handed off — a matrix a Principal Designer can challenge, a rubric a facilitator can score with, a checklist a manager can hold. Work that only lives in my head doesn't count.